Your app,from idea to the App Store.
We design, build and launch iOS apps for founders and small businesses, and take them through App Review to approval. Fixed price, a new build on your phone every week.
- Prepare for Submission
- Waiting for Review
- In Review
- Ready for Distribution
- Blueprint
- BuildTestFlight
- In Review
- Ready for Distribution
01 — Services
What we do
From $800.
Build your app
From a clickable prototype to an approved app in the App Store. iPhone first, Android if you need it.
From $150, or $200 if we prepare the screenshots.
Launch your app
Your app is ready but not in the store yet. We handle signing, the store listing, privacy details and the review, until it's live.
From $99.
Fix a rejection
Apple rejected your app. We find what's behind it, fix it and handle the reply.
Already live? Care Plan from $100/month keeps your app updated and takes every update through review.
02 — Process
How it works
Blueprint
— 3–5 days, $100–150, credited to the build. We turn your idea into screens you can click through and a fixed price.
Build
— weekly builds you install on your iPhone through TestFlight, with a short written update each week.
Launch
— we prepare the store listing, submit the app and handle App Review until it's approved.
Care
— optional. Updates for new iOS versions, fixes and every update taken through review.
Build payments: 40% to start, 40% when the full build is on your phone, 20% when Apple approves.
03 — Why us
Why us
App Review is the part we know best.
Most developers stop at "the code works". We stop when Apple says yes.
Fixed price.
You know the cost before we start, and payments follow milestones.
Fast.
Modern tools let us ship in weeks what used to take months.
You own everything.
The code, the App Store listing and the developer account are yours from day one.
2,093,244rejected
9,100,620reviewed
Close to one in four submissions reviewed did not pass.
Source: Apple, App Store Transparency Report 2025
04 — Work
Selected work

RideCrew
8 review rounds, approved August 13, 2026
We built and shipped RideCrew ourselves.
Guidelines: 2.1 · 2.3.6 · 2.5.4 · 3.1.1 · 5 (Legal) · 5.1.1 · 5.1.2 · 5.1.5
A cached subscription status kept the paywall hidden on the reviewer’s device, and Apple read it as “In-App Purchases not found.”

MLXHub
Paid app, updates rejected again and again for the same reasons
Guidelines: 2.5.1 · 5.2.5 · Approved
Every update of MLXHub came back with the same two rejections: guideline 2.5.1 (HealthKit in the build, but no main health feature the reviewer could find) and 5.2.5 (Apple Weather attribution). The last cycle took six rejections and an escalation. We read both messages and sent one diagnosis: what the reviewer couldn't see on the iPad they tested on, and what the review notes had to contain. Juan recorded the features on a real device, added the steps and materials to the review notes, and the next submission was approved.
What developers say
- via X
4.3(a) Design Spam · App concept review
So I was facing this issue where one of my app got design spam twice. And seeing other on X also getting it more frequently now I got real demotivated and there was this fear in me that my next app will probably get design spam too because already there are other similar apps. In my case I was not having an issue with binary or metadata as I create things from ground up the main issue was app concept.
After talking to team I got to know that we can do consultation call with apple review team even before submitting build. The team also emphasized that first screenshot should highlights your unique features that no one have.
Going forward I will now try consultation calls with the apple team and also will highlight my unique features instead of the most popular and famous one.
October 2026 2.5.1 · 5.2.5
In this AI era we focus so much on speed and shipping to the point we don't take the time to understand parts of the process. Even though I think the Apple Review team can speak in a more human and clear way, I still think they have a hard and necessary job. You've helped me go through this in a smooth way, you reduced this bottleneck to one message, and I can't be more thankful to you!
October 2026 Your app could be next
Have an app idea, or a build stuck in review? Tell us where you are. You'll get a plan and a price within 12 business hours.
05 — FAQ
Questions
How long does it take?
A simple app usually takes 3–4 weeks, a standard one 4–6 weeks. The Blueprint gives you an exact timeline.
What do I need to start?
Your idea and an Apple Developer account in your name ($99 a year from Apple). We guide you through setting it up and work through an App Manager role, never your password.
Who owns the code?
You do, once the project is paid. The app is published under your own developer account.
Do you build for Android too?
Yes, as an add-on to the iPhone app, from the same codebase when that makes sense.
What if Apple rejects the app?
That's what we know best. Handling App Review is included until the app is approved for the scope we agreed.
My app is already built. Can you just publish it?
Yes, that's App Store Launch, from $150. If the app needs code changes to pass review, we tell you the price before doing them.
Tell us about your app
Answer a few questions and we'll reply within 12 business hours with next steps and a price range.
